Welcome back to another installment of my Deck Doctor series! For today’s article, I’ll be looking at a deck submitted by jman5x. He’s chosen a faster strategy to combat the massive amount of Control and Dragon-centric decks being played, hoping to win the game long before either of them can cause problems. His deck of choice to accomplish this is Water/Fire Rush! Here’s the list he sent me:
Water/Fire rush has already had some popularity in the competitive arena, taking a strong second place finish at the Kaijudo Master Challenge in Prince Rupert, British Columbia. Jman5x’s version is even more streamlined than the KMC finalist’s version, sitting at the minimum of 40 cards. I think this is definitely a good thing, since this deck is more about speed than anything else. Though it lacks any level 1 creatures capable of breaking shields, such as Blaze Belcher, it still needs to have consistency in the early turns of the game, making 40 cards essential.
The Fire section looks very well thought out. It’s obvious that Drakon evolution creatures are the main focus. Even though it’s rarely possible to evolve into one from a Gilaflame the Assaulter since it returns to the hand, there are nine other Drakons in the deck to serve as bait for the evolutions. Branca the Treacherous and Drakon Weaponsmith are both solid turn two plays to put early pressure on the opponent, and Jetflame Bodyguard makes it very cost-effective to evolve into either Burnclaw or Laser-Arm.
While Fire focuses on Drakons in this deck, the Water civilization is all about Cyber Lords. Emperor Neuron on turn three is incredibly hard to deal with unless the opponent has a Bone Blades, and this deck has ample bait for the three copies it runs. However, Emperor Neuron isn’t the only Cyber Lord evolution that can shine in a deck like this. I’m going to add two copies of Emperor Dendrite. Dendite comes down two turns later, being level 5, but has a game-winning effect. It can easily get rid of a pesky blocker preventing your army of creatures from taking the game, bouncing it right back to the opponent’s hand. In addition, giving this deck another Double Breaker gives it more potential for huge shifts in momentum, winning you games even when your opponent might have felt safe.
In order to make sure the deck gets the most out of Emperor Dendrite, I’m going to add a third copy of Cyber Trader, a solid Cyber Lord to evolve from. Trader is also great in aggressive decks because it can help dig through the deck for important cards like Gilaflame the Assaulter, Comet Missile, and Emperor Neuron. In order to make room for the Trader and Dendrites, I’ll be removing the three copies of Veil Votex. While Veil is a solid defensive Shield Blast, Dendrite can do the same thing Veil does in a much more offensive way.
The last fix I’ll be doing is removing the three copies of Ice Blade for three Rusalka, Aqua Chaser. Ice Blade is cheaper and more defensive, but Rusalka is able to attack, making it a very good addition here. Like Dendrite, it’s able to set your opponent back by returning their creature to their hand, and force them to deal with another creature that threatens to break their shields on the following turn. Comet Missile and Heat Seekers are still in the deck to deal with potential earlier problems like Scaradorable of Gloom Hollow, so the loss of Ice Blade shouldn’t be too detrimental. Rusalka can also bounce a wider variety of creatures if need be, such as Herald of Infernus and Hyperspseed Dragon.
The fixes I decided to make don’t involve cards from the latest set, Clash of the Duel Masters, but I’m sure there will be cards in the set that could potentially work in this deck. The only way to discover them is through experimentation, so give this deck a shot if it interests you! It’s definitely been proven that fast strategies like this can have a place in the meta. Jman5x, I hope this article helped you! If any of you have a deck you’d like me to fix in an article, be sure to send it to firstname.lastname@example.org with the subject line: Deck Doctor!
Christian Van Hoose, also known as CVH, is a jazz pianist and well-known Kaijudo player. He can be found on numerous forums, has a YouTube channel of his own, and is often featured on EarthP0w3R’s YouTube Channel. The views and opinions expressed in this article are his own and do not necessarily reflect the official position of Wizards of the Coast.