Welcome, acolytes, to Dojo Training. Each week, I, Master Hawkins, will guide you through a new topic to help you train and grow strong in the Way of the Creature.
Clash of the Duel Masters is out and full of thrilling new cards to play with! Featuring multi-civilization cards, the monarchs, and the war between Water and Fire, there are tons of new cards in the mix.
And with new cards come new rules and new card combinations. Curious how some of new abilities interact? Take a look at some of these frequently asked questions from the set FAQ!
Yes. For example, if you have a card in your mana zone that’s Fire and Nature, you can summon a Fire and Nature creature, even if each other card in your mana zone is Water.
Yes, but multi-civ cards always enter your mana zone tapped, so they can’t be tapped that turn to summon creatures or cast spells (unless another spell or ability untaps them).
Yes. You can use the “Shield Blast” ability of one of your broken shields even if it’s your creature that breaks the shield.
No. Your creature isn’t attacking. However, any abilities that refer to battling or that trigger whenever a creature wins or loses a battle will apply.
No. Fight! doesn’t make your creature attack, so it can’t be blocked.
You can, but immediately after doing so, her power will still be 0 or less. She’ll immediately be banished again. You can keep discarding creatures this way, but as soon as you don’t, Sasha will be banished.
No. When an evolution creature leaves the battle zone, all cards in that creature leave in the same way, but they are separate cards in their new zone. The “Loyal Friend” ability will return only Shapeshifter Scaradorable to your hand.
Those are just some of the interactions you might encounter in Clash of the Duel Masters – but there are many more. Still have questions? Check out the FAQ page by clicking here!
Have fun with Clash, duelist, and I’ll see you back in the Dojo soon!