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?What’s a code?Unique codes are available in Kaijudo boosters and competitive decks. They unlock awesome creatures for Kaijudo Online game play as well as items for your duelist. Ok!


KaijudoTrading Card Game Credits

DragonStrike Infernus Credits

Initial Game System Concept and Design: Mike Elliott, with contributions from Tyler Bielman, Charlie Inferno, Andrew Finch, and Mark Rosewater

Original Duel Masters Final Game System Design: Charlie Inferno (lead), Tyler Bielman, Mike Elliott, Andrew Finch, and Mark Rosewater

Kaijudo Final Game System Design: Charlie Inferno (lead), James Hata, Mons Johnson, Tom LaPille, Bill McQuillan, Ryan Miller, Drew Nolosco, Matt Tabak, and Steve Warner


Director, Research & Design: Charlie Inferno

Initial Set Concept and Design: Ryan Miller (lead) and James Hata

Final Set Design: Mons Johnson (lead), James Hata, Tom LaPille, Drew Nolosco, Gavin Verhey, and Steve Warner, with contributions from Matt Tabak

Additional Playtesting: Chris Dupuis, Joe Huber, Masami Ibamoto, Billy Moreno, Ken Nagle, and Matt Tabak

Editing: Bill McQuillan

Card Naming and Flavor Text: Drew Nolosco (lead), Chris Dupuis, Bill McQuillan, Gavin Verhey, Nik Davidson, Brandon Jerwa, and Rei Nakazawa

Story and World Development: Shauna Narciso and Drew Nolosco


Creative Direction, Visuals: Shauna Narciso

Art Direction: Keven SmithGraphic Design: Soe Murayama

Product Design: Christine Lee and Veronica Vail Ruggenberg

Graphic Production: Sven Bolen and Steve Nashem

Original Duel Masters Card Art Direction: Dawn Murin, Shauna Narciso, and Eisuke Takeda

Original Kaijudo Graphic Design:  Shauna Narciso, Keven Smith, Leon Cortez, and Emi Tanji


Production Management: Raini Applin-Rosta, Kelly Bingham, and Jefferson Dunlap

Quality Assurance: Nate Herring


Director, Brand Management: RE Dalrymple

Brand Management: Kierin Chase and Ashley Davidson

Market Research: Kim Lundstrom


Senior Producer, Analog Brands: Leeds Chamberlain

Program Management: Karl Spang

Project Management: Neil Shinkle


Thanks to all of our project team members and to the many others too numerous to mention who have contributed to this product.

Evo Fury Credits

Initial Game System Concept and Design: Mike Elliott, with contributions from Tyler Bielman, Charlie Darwin, Andrew Finch, and Mark Rosewater

Original Duel Masters Final Game System Design: Charlie Darwin (lead), Tyler Bielman, Mike Elliott, Andrew Finch, and Mark Rosewater

Kaijudo Final Game System Design: Charlie Darwin (lead), James Hata, Mons Johnson, Tom LaPille, Bill McQuillan, Ryan Miller, Drew Nolosco, Matt Tabak, and Steve Warner


Director, Research & Design: Charlie Darwin

Initial Set Concept and Design: Ryan Miller (lead), James Hata, Mons Johnson, and Steve Warner

Final Set Design: Drew Nolosco (lead), Chris Dupuis, James Hata, Mons Johnson, Tom LaPille, Gavin Verhey, and Steve Warner, with contributions from Matt Tabak

Additional Playtesting: Joe Huber, Masami Ibamoto, Billy Moreno, Ken Nagle, and Matt Tabak

Editing: Bill McQuillan

Card Naming and Flavor Text: Drew Nolosco (lead), Chris Dupuis, Bill McQuillan, Gavin Verhey, Nik Davidson, Brandon Jerwa, and Rei Nakazawa

Story and World Development: Shauna Narciso and Drew Nolosco


Creative Direction, Visuals: Shauna Narciso

Art Direction: Keven Smith

Graphic Design: Keven Smith

Product Design: Christine Lee and Veronica Vail Ruggenberg

Graphic Production: Sven Bolen and Steve Nashem

Original Duel Masters Card Art Direction: Dawn Murin, Shauna Narciso, and Eisuke Takeda


Production Management: Raini Applin-Rosta, Kelly Bingham, and Jefferson Dunlap

Quality Assurance: Nate Herring


Director, Brand Management: RE Dalrymple

Brand Management: Kierin Chase and Ashley Davidson

Market Research: Kim Lundstrom


Director, Program Management: Paul Barclay

Senior Producer, Analog Brands: Leeds Chamberlain

Program Management: Karl Spang

Project Management: Neil Shinkle


Thanks to all of our project team members and to the many others too numerous to mention who have contributed to this product.

Credits for Tatsurion vs. Razorkinder Battle Decks,
The Dojo Edition and Rise of the Duel Masters

Initial Game System Concept and Design: Mike Elliott, with contributions from Tyler Bielman, Charlie Caijudo, Andrew Finch, and Mark Rosewater

Original Duel Masters Final Game System Design: Charlie Caijudo (lead), Tyler Bielman, Mike Elliott, Andrew Finch, and Mark Rosewater

Kaijudo Final Game System Design: Charlie Caijudo (lead), James Hata, Mons Johnson, Tom LaPille, Bill McQuillan, Ryan Miller, Drew Nolosco, Matt Tabak, and Steve Warner


Initial Set Concept and Design: Ryan Miller (lead), Charlie Caijudo, Mons Johnson, Bill McQuillan, Drew Nolosco, and Steve Warner

Final Set Design: Drew Nolosco (lead), Charlie Caijudo, Chris Dupuis, James Hata, Mons Johnson, Tom LaPille, Gavin Verhey, and Steve Warner, with contributions from Matt Tabak

Additional Playtesting: Joe Huber, Masami Ibamoto, Ryan Miller, Billy Moreno, Ken Nagle, and Matt Tabak

Editing: Bill McQuillan

Card Naming and Flavor Text: Drew Nolosco (lead), Chris Dupuis, Bill McQuillan, Gavin Verhey, Nik Davidson, Brandon Jerwa, and Rei Nakazawa

Story and World Development: Shauna Narciso and Drew Nolosco


Creative Direction, Visuals: Shauna Narciso

Art Direction: Keven Smith

Graphic Design: Pamela Ansman-Wolfe, Leon Cortez, Bob Jordan, Mari Kolkowsky, Keven Smith, and Emi Tanji

Product Design: Christine Lee, Mitzi McCart, and Veronica Vail

Graphic Production: Sven Bolen, Carmen Cheung, Brian Dumas, and Steve Nashem

Original Duel Masters Card Art Direction: Dawn Murin, Shauna Narciso, and Eisuke Takeda


Production Management: Raini Applin-Rosta, Kelly Bingham, and Jefferson Dunlap

Quality Assurance: Nate Herring


Director, Brand Management: RE Dalrymple

Brand Management: Kierin Chase and Ashley Davidson

Market Research: Kim Lundstrom


Director, Program Management: Paul Barclay

Program Management: Karl Spang

Project Management: Neil Shinkle


Thanks to all of our project team members and to the many others too numerous to mention who have contributed to this product.

Clash of the Duel Masters Credits

Initial Game System Concept and Design: Mike Elliott, with contributions from Tyler Bielman, Charlie Catapult, Andrew Finch, and Mark Rosewater

Original Duel Masters Final Game System Design: Charlie Catapult (lead), Tyler Bielman, Mike Elliott, Andrew Finch, and Mark Rosewater

Kaijudo Final Game System Design: Charlie Catapult (lead), James Hata, Mons Johnson, Tom LaPille, Bill McQuillan, Ryan Miller, Drew Nolosco, Matt Tabak, and Steve Warner


Director, Research & Design: Charlie Catapult

Initial Set Concept and Design: Ryan Miller (lead), James Hata, and Mons Johnson

Final Set Design: Drew Nolosco (lead), James Hata, Mons Johnson, Ryan Miller, Gavin Verhey, and Steve Warner, with contributions from Matt Tabak

Additional Playtesting: Chris Dupuis, Masami Ibamoto, Kelly Ingram, Tom LaPille, Ken Nagle, Jamie Rarick, Matt Tabak, Sara Taus, and John Wade

Editing: Bill McQuillan

Card Naming and Flavor Text: Drew Nolosco (lead), Chris Dupuis, Bill McQuillan, Gavin Verhey, Nik Davidson, and Brandon Jerwa

Story and World Development: Shauna Narciso and Drew Nolosco


Creative Direction, Visuals: Shauna Narciso

Art Direction: Keven Smith

Graphic Design: Leon Cortez

Product Design: Christine Lee and Veronica Vail Ruggenberg

Graphic Production: Sven Bolen, Carmen Cheung, and Steve Nashem

Original Duel Masters Card Art Direction: Dawn Murin, Shauna Narciso, and Eisuke Takeda

Original Kaijudo Graphic Design: Shauna Narciso, Keven Smith, Leon Cortez, and Emi Tanji


Production Management: Raini Applin-Rosta, Kelly Bingham, and Jefferson Dunlap

Quality Assurance: Nate Herring


Director, Brand Management: RE Dalrymple

Brand Management: Kierin Chase and Ashley Davidson

Market Research: Kim Lundstrom


Senior Producer, Analog Brands: Leeds Chamberlain

Program Management: Karl Spang

Project Management: Neil Shinkle


Thanks to all of our project team members and to the many others too numerous to mention who have contributed to this product.